GANG COMPONENTS
Gang name and Gang #:
You must give your gang a name. Although several gangs may have the
same or similar names, each gang has a unique gang number identifying
it. When you read about the actions of any gang you will always see
the gang name followed by its gang number.
Gang members: There
are three types of gang members. 'Cruits are your newest recruits
and are your least experienced members. Punks have gained some
valuable experience and are superior to 'cruits. Pros are the
leaders of your gang.
Turf: Your turf consists
of all the blocks under your control. You start the game in control
of 1 city block.
Notoriety: This is
how strong the gang is perceived to be by outsiders (city inhabitants,
police and the mob). Notoriety will change according to the actions
of your gang. Compare your notoriety with other gangs to see how well
you are doing. Notoriety can go no lower than zero but has no upper
limit.
Wealth: This is your
money.
Morale: This is the
state of your gang's spirit and confidence. Morale decreases naturally
each turn (usually by one or two points). The easiest way to increase
it is by partying! Morale is on a scale of 1-100. Keep your morale
above 10!
Weapons: Gangs have
a sufficient supply of handguns, chains, bottles and knives. You can
also acquire special items which increase the chance of success of
certain orders.
CITY BLOCKS
The city has 4,356 blocks.
Each block can have from one to three different types of buildings.
Think of a block as an area
composed of building types which total up to 100%. If all of the building
types add up to less than 100% it means the block has space for construction.
It could also mean that a fire burned down some of the buildings in
the block.
Each block has a 'defence
level'. This represents how often the police patrol the block,
and how resistive and alert the residents are to your actions. Lower
defence levels increase your chances of success with Control orders
vs. Uncontrolled blocks as well as on Mug, Rob and Firebomb orders.
A block's defence level has nothing to do with the defence of the gang
which controls it.
MAPPING THE CITY
Mapping is very easy and
a lot of fun. Once you start playing, you will want to create a map
of your gang's turf and the surrounding blocks. The city is composed
of 66 x 66 blocks. Picture it as a large grid with each box representing
a block. Each block on the map is numbered in the following format:
block # = XXYY. 'XX' is the x-co-ordinate (horizontal), while 'YY' is
the map's y-co-ordinate (vertical). Therefore, the corners are numbered
0101 (southwest corner), 0150 (northwest), 5050 (northeast), and 5001
(southeast)
Each block is adjacent to
4 other blocks (except for blocks located along the edges of the city).
Example: 4933 is adjacent to blocks 4934 (which is to the north), 5033
(east), 4932 (south), and 4833 (west). Diagonal blocks are not considered
to be adjacent.
Be careful to number your
map correctly. Refer to the sample map below when you make your own
map.
CONTROLLING BLOCKS
Each block in the city is
either controlled by a gang or uncontrolled. To take control of a block,
you issue a Control (C) order and send a portion of your gang to the
block to perform the task.
Taking control of as
many blocks as possible is the key to success. Uncontrolled blocks
are usually easier to capture than blocks controlled by another gang. Blocks
which you attempt to take control of must be adjacent to blocks you
already control.
You cannot control a block
that consists of only derelict buildings.
A gang may control no more
than 40 blocks.
GANG INCOME AND EXPENSES
Each turn you will receive
income from the blocks under your control. This income is from 'protection
money' paid by businesses so that your gang will not hang-out
in front of their buildings, harass customers etc. The income each
block generates is based on the type and size of buildings present
in the block.
Members of your gang receive
some of the gang's funds, each turn, to cover their general expenses.
Each pro receives $40, each punk $20 and each 'cruit $10. If your gang
has insufficient funds to pay these general expenses, your gang's morale
will drop fast.
Your result sheets shows
the income you received from blocks and gangs expenses you paid. These
figures do not include money expended and acquired from actions performed
during this turn.
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