SEQUENCE OF PROCESSING
Turn events occur in this
1. Your orders are processed
in the order you write them.
2. New 'cruits acquired during the turn are inducted into the gang.
3. Block income is determined and added to your gang's wealth.
4. Gang expenses are determined and subtracted from your gang's wealth.
5. Gang members are promoted.
If your gang is very successful,
your gang leader may become a mob boss. You can then get into prostitution,
big-time drug dealing, bookmaking, fencing stolen goods and laundering
money. You will employ enforcers and may even hire an out-of-town hitman
to do your dirtiest deeds.
The Boss Level will begin
around the middle of game week 21. Gangs who form Crime Families will
receive a Boss rulebook, results sheet, and an update of their gang.
Only 10 or so gangs form Crime Families. To be considered, your gang
must be the toughest in your section of the city and have at least
30 blocks, 13 pros, $5000, 5 sub-guns, and 400 Notoriety. The more
you exceed these minima, the greater your chance of forming a Crime
You now know quite a bit
about It's A Crime! Still, there is much more to the game than
what you have just read because this rulebook contains only the information
we want you to know at the start of the game. You will learn much more
about the game through playing. Discovering how things work, deducing
the parameters which affect the success of your actions, determining
whether or not to participate in special deals, etc., is all a part
of the learning process.
We used common sense in
designing the possible results for each order type. Every order type,
as you will discover, has a wide range of possible results but none
are purely random. They depend on important factors such as the number
and quality of your gang members and block defence levels.
A FEW HINTS
You will occasionally receive
hints picked up on the street. Here are a few to start you off: on
your first couple of turns you should attempt to capture at least two
blocks each turn. It is quite important to establish a good-sized turf
early in the game. Always use 100% of your gang every turn. Do not
use an E order if your turf is smaller than 6 blocks - do a C order
instead (you'll get more guys taking over a block than trying to recruit
from a small turf). Don't use the A order for a while. Buy and push
drugs to make some quick dough. Do not worry if you have low notoriety
early on - it is more important to build up a strong gang and sizeable
turf than get lots of notoriety.
Each game of It's A Crime! has
its own game #. Your start up results sheet does not state a game
#, but don't worry - your next results sheet will contain this information.
A processing period (also
called game week) will usually last 7 days. You may have one turn
processed each game week. The dates of the next processing period for
your game appear at the top of your results sheet.
1. If your turn card
arrives at KJC Games early, it will be processed on the first
day of the next period. However, your turn is processed right away
if you are eligible for a make-up turn. See below for more information
about make-up turns.
2. If your turn card
arrives on time, it is processed immediately.
3. If your turn card
arrives late, it is processed immediately. You have missed one
or more periods - but you can make them up later.
Your results sheet is current
when it is printed, but things may have changed by the time your next
turn card is processed. You will have to anticipate these changes (such
as enemy gangs capturing your blocks). It is a skill you must develop
to succeed in It's A Crime!.
The exact letters and numbers
that were input for each order are shown on your results sheet. They
may not match exactly what you wrote on your turn card if you wrote
an incorrect order (and we corrected it) or we made an input error.
Our processing method results in very few input errors.
You cannot specify the order
for turn cards of different gangs.
RESULTS SHEET LATE?
KJC Games is always fair
and prompt. If you don't receive your results sheet when you expect
it, wait a few days (as the post office may have sent your turn via
Timbuktu). Then telephone us and ask if we mailed your results sheet.
Have your game #, gang #, and acct # ready. We will resolve the problem
as quickly as possible.
For whatever reason, there
may be times when you fail to have a turn processed during a particular
game week. You can make up every missed turn at the rate of one every
3 game weeks. The top of your results sheet will inform you when you
can submit a make-up turn. You do not need to note anything special
on your turn card - the computer will recognise a make-up turn automatically.
A make-up turn is defined
as the second turn processed for a gang in a single game week.
The best way to make up
turns is to send in turns as quickly as possible until you catch up,
however you should not submit a turn before you get back the results
of your last turn.
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