CREATING YOUR FAMILY
In creating your Crime
Family, you took along the parts of your gang that would be most useful.
Here is what happened:
1. All pros who could be
allocated a submachine gun became enforcers in your new family. However,
a minimum of 5 pros were left behind with your gang to provide leadership. Two 'free' enforcers were assigned to every Mob Business you own.
2. About 90% of your gang's
wealth was passed along to your family.
3. Your gang's notoriety
dropped 40-50%* due to the loss of the above items and the gang's old
leader.
4. Your gang automatically
declared its loyalty to your family.
5. You must give your mob
boss character a first and last name. (No middle names). We chose one
for you at random, but on your boss turn you may change it. The entire
name may not exceed 20 characters in length. Your character's last
name will be the name of your family (i.e. if your character is Vito
Scarpucci then your family will be called the Scarpucci family).
6. The turn # for your Crime
Family will be set to the current week #.
* If your Crime Family was
formed using the FB code, notoriety dropped 50-60%
HOW IS A CRIME FAMILY
PLAYED?
Pretty much like a gang,
you use the same turn card that gangs use, but you have all new types
of orders. Write your Boss # in the place where Gang # is written.
You can write 10 orders each turn (ignore the Scout Blocks lines).
Boss turns cost £1.00. When you send in your turn card the computer
will automatically recognise you are a mob boss so you don't have to
mention it on the card. A boss turn is input and processed just like
a gang turn and, of course, a Crime Family results sheet is returned
to you.
Each family has enforcers
who do all your dirty work. Unlike street gangs, Crime Families do
not use %gang (or %enforcers). Instead, some orders automatically send
a specific number of enforcers, while other orders allow you to decide
how many enforcers are sent.
OBJECTIVE
Your objective is to become
the Godfather. First you must acquire over 60 (80 in a large game)
mob businesses. At the start of a week in which you first have 61 (81
in a large game) or more mob businesses, you will automatically declare
yourself the Godfather of NYC. This is announced to the other players
and they have 3 full game weeks to try to knock you off (i.e. if announced
at the start of week 38, they have until the end of week 40 to do you
in). At the end of each week and for 3 weeks you must still have over
60 (80 in a large game) Mob Businesses or your claim is withdrawn.
If you survive, the game ends: you are the winner of the boss level,
Godfather of New York City! You will receive free play for one gang
in the next game of It's a
Crime! as a reward.
Hint: If
a boss appears to be invulnerable to assault orders, it is often the
case that he is instead vulnerable through his Mob
Businesses. Use
the disrupt order to undermine his businesses as disrupted Mob Businesses do
not count towards the total. If he no longer has the quota his declaration
will fail.
Every game of It’s a
Crime! has two winners - one in the Boss level and one in the
Gang level. Only gangs who are loyal to the Godfather at the end
of the game are eligible to win at the gang level. Of these gangs,
the gang with the highest notoriety will be the winning gang. He
will be named "Capo" and will receive 30 turn credits toward another
game of It's a Crime!. The other gangs loyal to the Godfather
become official "runner-ups."
FAMILY COMPONENTS
Mob Boss - This
is you. Be careful; you can die - which causes total collapse of your
Crime Family.
Enforcers - These
are your paid "torpedoes", who carry out your orders, to the letter.
They hit enemy Crime Families' mob bosses and their enforcers, and
protect your businesses. They even harass uncooperative gangs.
Pimps - These slimeballs
run your mob businesses. They include pimps, bookies, casino managers,
blackjack dealers, synthetic chemical engineers, and even a madam or
two. Two pimps can make a big difference in the income you get from
a business.
Wealth - This is
the cash you have on hand.
Estate - This is
your estate - out in Westchester, Long Island, or perhaps a penthouse
in Manhattan. It is where you most often reside. Your wife and brats
are also there. A percentage of your income is automatically transferred
to your estate and nothing can be done to stop this (your wife is addicted
to caviar and your security system always needs improvement). The more
money you sink into your estate, the harder it is for enemy families
to assault it and rub you out.
Mob Businesses - These
are legitimate businesses you operate. You may eventually have over
100 businesses, but you only trust your accountant to keep track of
100.
Loyal gangs - These
are the street gangs which have sworn loyalty to you and are your "right
arm." Having many loyal gangs is very important. There is a normal
loyalty limit of 4 start gangs. This can be achieved either through
declaration of loyalty or through terrorising. Once this limit has
been reached, only terrorising inactive start gangs will allow more
start gangs to become loyal. There is no limit to the number of split
gangs that can declare or be terrorised into becoming loyal.
Territory - This
is the area composed of the blocks controlled by your loyal street
gangs. Remember, gangs control the streets.
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